Shop: Rabanastre / Bhujerba / Dalmasca Westersand / Nam-Yensa Sandsea / Tomb of Raithwall / Balfonheim Port Treasure: Dreadnought Leviathan (Sub-control Room) Treasure: Cerobi Steppe (Feddik River) / Necrohol of Nabudis (The Slumbermead) Treasure: Dreadnought Leviathan (Starboard Section) Shop: Rabanastre / Bhujerba / Dreadnought Leviathan Shop: Rabanastre / Nalbina Fortress / Barheim Passage Treasure: Dalmasca Westersand (Corridor of Sand) / Garamsythe Waterway (Northern Sluiceway) Shop: Rabanastre / Giza Plains - The Dry / Barheim Passage Treasure: Henne Mines (Phase 2 Dig) / Cerobi Steppe (Crossfield)
All weapons cheat final fantasy xiii trainer license#
The Knight can equip every sword, and the Time Battlemage and the Bushi can equip high level swords, and the Blood Sword, respectively if they invest in Espers on the License Board. Damage is calculated based on the character's strength, the weapon's attack, and the enemy's defense. Swords offer a balanced mix of speed, consistency, and power. If the player has the Brawler ability (from the Brawler license or the Amber Armlet) then instead of using the Weapon's attack stat it uses. Unarmed has a smaller Attack Power than the weapons that use the Strength formula, making it an undesirable choice. Unarmed uses its own formula similar to the Strength formula, but without a +1 boost. When unequipped, players attack with "Unarmed". If the user has the Brawler augment (through either the Brawler license or with the Amber Armlet), the Attack Power is instead calculated. This formula is the same as the regular Strength formula, however it doesn't add 1 to the Strength stat. Damage is reduced by Magick Defense, and increased by user's Strength. Damage is reduced by target's Defense, and increased by user's Magick Power.
Unlike other formulas this is not modified by the user's level. Damage is not modified by target's Defense, and varies more greatly from randomness. Damage is reduced by target's Defense, and increased by user's Strength and Speed. Damage is reduced by target's Defense, increased by user's Strength, Level, and Vitality, and varies more greatly from randomness. Damage is reduced by target's Defense, and increased by user's Strength and Magick Power. Damage is reduced by target's Defense, and increased by user's Strength. Used by swords, greatswords, spears, and crossbows.
The calculation used is usually determined by the weapon category, however, there are some exceptions. Weapons use various calculations to determine damage. Two weapons, Great Trango and Seitengrat, were added in as new ultimate weapons, and have the highest stats. The Shikari Nagasa and Mina were added to replace the Danjuro from the original version, and now have different requirements for obtaining, as well as different stats from the Danjuro. They look identical to their original counterparts, but have higher attack power, and many have added effects. Many are higher grade versions of previous weapons, and in the Japanese version are denoted by a letter at the end of their name. Several new weapons were added to the International Zodiac Job System version compared to the original release, and carried over to The Zodiac Age. Characters perform a different victory pose after a boss battle depending on which weapon they finished the battle equipped with. Different weapon types vary in charge and action time. Certain weapons can inflict opponents with statuses on hit. Some weapons have an elemental affinity, which lets the wielder deal +50% the normal damage with attacks related to the element. Some weapons can knockback opponents while others cannot. Most melee weapons have a chance of performing a random hit combo, while ranged weapons and measures can deal critical hits. The following is a list of the weapons in Final Fantasy XII: The Zodiac Age. For the page on the original version of the game, see /Original